Armored Personnel Carrier

The UN2 APC is the primary vehicle of United Nations 2 personnel. They are employed as mobile defenses, armored transports, mobile Cryopods and Cryovats, and attack vehicles throughout the area of operations. Unlike conventional vehicles, these APCs are equipped with high-power fans instead of wheels. These allow the APC to levitate just above the ground, rendering them capable of traversing almost any terrain.

The player will encounter a multitude of these vehicles in various missions operating as a defensive structure, a mobile Cryovat station, or as an objective requiring infantry escort.

Gameplay
UN2 APC's can never be controlled directly by the player. However, on escort missions the player may order them to "move" or "stop," allowing the player to deal with Strain attacks and move at their leisure.

Armament
UN2 APCs do not have dedicated weapons installed on them. Instead, there is a gunner's hatch on the top of the vehicle allowing personnel to stand inside the vehicle and fire in any direction. APC gunners (made up of NavEx Guncrew units) are usually equipped with LMGs or similar heavy weapons. These gunners are susceptible to attacks from all Strain units as well as infection.

UN2 APCs are also very heavily armored. While they can take a massive beating, they are not invincible, and will explode once dealt high enough damage.

Movement
There are some instances where the player will encounter an APC that moves. These include either visual set pieces (as seen in the tutorial level) or escort objectives.

Given their very heavy armor, APCs move slowly and are susceptible to becoming swarmed by fast-moving enemies. When possible, it is often beneficial for the player to halt an APC's movement when being attacked by a large group of Strain, then continuing once the threat has been dealt with.

Weaknesses
The UN2 APC is a hardy piece of equipment, but its slow movement and lack of noteworthy firepower are the vehicle's downfall. As the gunner of the APC is exposed above the vehicle, they are susceptible to both ranged and melee attacks should a Strain unit get too close. Gunners are also susceptible to infection from Strain attacks (this may be reversed by using a Decon Team unit's infection-curing light). Once an APC suffers enough damage, it will explode, damaging all units within close proximity.