Technicians

"Technicians heal and fix things under their lamp, and they do so with such diligence they hardly tend to themselves. - Cryovat description."

Technicians are unlocked from the start of the game, and are available from the Cryovat at Outpost 826. However, unlike the Blue Berets and Patrol Team divisions Technicians come armed with a laptop computer, and thus are not technically "free" even though they have a value of 0 credits when viewed in the Cryopod without any equipment in their inventory. They heal units faster than Medical Team members, but can only heal themselves when their negative trait is triggered.

Xenophobic
They automatically engage infected with extreme prejudice.

Help!
Desperate, they will seek cover behind friendlies to heal themselves.

While the Help! trait is active, the effected Technician cannot be selected or issued orders and will run toward the nearest friendly unit. Upon arriving, they will attempt to hide behind them for the duration of the trait's effect.

Hidden Traits
Technicians possess the ability to heal any unit standing in front of them. This is denoted by their head lamp. Technicians heal faster than their counterparts, Medical Team.

Additionally, any unit standing in the Technician's healing light will have a 99% resistance to infection - although using this to slow an active infection is ill-advised, given their extermination trait.

Tactics

 * Technicians will automatically engage any infected friendly unit immediately. This is useful if a squad lacks any decontamination capabilities and is unable to bring the unit back to the Helibase. Killing an infected unit before they turn ensures that their body is retrievable and revivable.
 * To keep Technicians from engaging infected squad members, simply set them in Overwatch or Forced Fire in any direction not facing the infected unit.

Trivia

 * Of all the NPC units that the player has to rescue, Technicians are the most common. Additionally, they make up most of Outpost 826's personnel.