Cyber SWAT

"A UNIPOL White Project that involved regenerative tech and cyber-augmentation. Subjects often turn insane. - Cryovat description."

Available from the same Cryovat as Riot Command units, C-SWAT are high risk, high rewards combatants. They gain a 300% bonus to melee damage by default, and their move speed is not effected by the gear they carry. Additionally they possess passive health regeneration. C-SWAT are, however, highly prone to turning against the player and firing on friendly units during combat. It is advised that players proceed with extreme caution should they recruit a C-SWAT unit into their squad.

Undying
Because they can endure extreme trauma and keep regenerating, most C-SWAT easily go insane.

ROGUE UNIT
''Bypassing IFF-protocols, they attack anyone but fellow Rogues. Can be "Diamoned" in this state.''

Hidden Traits
Cyber SWAT units have double accuracy with all ranged weapons.

Tactics
I like to arm them with posi-mind pills in order to keep there negative bar low so they don't rogue or do the complete opposite and give them S-class syringe and a machete and watch them go wild.

Trivia

 * Neurocity mission features 1 randomly selected C-SWAT classes in rogue state. This unit can be easily kill with a burst from the 12.5MM Minigun.